• DocumentCode
    1909264
  • Title

    Game-theoretic approach to placement problems of rectilinear blocks solution of rectilinear jigsaw puzzle

  • Author

    Murai, Yasuyuki ; Tatsumi, Hisayuki ; Tokumasu, Shinji

  • Author_Institution
    Dept. of Inf. & Comput. Sci., Kanagawa Inst. of Technol., Japan
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    128
  • Lastpage
    133
  • Abstract
    In this paper, a rectilinear jigsaw puzzle is taken up as a specialized placement problem such that it has at least one solution of placement, but not so many in general. In order to solve this problem, instead of adopting the well known iterative method, a new game-theoretic algorithm is developed by translating the problem to a checkmate problem of a game analogous to chess or shogi. It is proved by numerical experiments that this works well with good efficiency
  • Keywords
    VLSI; circuit layout CAD; game theory; integrated circuit layout; network topology; VLSI; checkmate problem; floorplan design; game-theoretic approach; placement problems; rectilinear blocks; rectilinear jigsaw puzzle; Circuit topology; Fixtures; Fluctuations; Iterative algorithms; Iterative methods; Numerical simulation; Shape; Simulated annealing; Very large scale integration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Nanotechnology, 2001. IEEE-NANO 2001. Proceedings of the 2001 1st IEEE Conference on
  • Conference_Location
    Maui, HI
  • Print_ISBN
    0-7803-7215-8
  • Type

    conf

  • DOI
    10.1109/NANO.2001.966406
  • Filename
    966406