Title :
Design and implementation of intelligent physics system for mobile environment
Author :
Kim, Hoichang ; Kim, Taehyun ; Shin, DongKyoo ; Shin, Dongil ; Kim, Soohan ; Lee, Myungsu
Author_Institution :
Dept. of Comput. Sci., Sejong Univ., Seoul, South Korea
Abstract :
This paper presents the architecture of an intelligent mobile physics engine. An intelligent physics engine is a software system that can be used to produce realistic physical effects in real time. The results of an analysis of its ability to automatically select proper physics effects in a general mobile game environment is also presented, along with a method for maximizing the excitement in a mobile game with a minimum amount of calculation. A technique is proposed for intelligently embodying the user´s expertise, and then evaluated by experiments with a mobile 3D racing car game. This study showed that the intelligent mobile physics engine should support an automatic acceleration mode controlled by the mobile 3D racing environment, collision detection model, and deceleration function by gravity.
Keywords :
computer games; mobile computing; physics computing; automatic acceleration mode; intelligent mobile physics engine; mobile 3D racing car game; mobile game environment; Artificial intelligence; Automobiles; Bayesian methods; Engines; Games; Mobile communication; Physics; Artificial Intelligence; Mobile Physics Engine;
Conference_Titel :
Industrial Electronics & Applications (ISIEA), 2010 IEEE Symposium on
Conference_Location :
Penang
Print_ISBN :
978-1-4244-7645-9
DOI :
10.1109/ISIEA.2010.5679445