• DocumentCode
    1925272
  • Title

    Simulation of PKI-enabled communication for identity management using CyberCIEGE

  • Author

    Irvine, C.E. ; Thompson, M.F.

  • Author_Institution
    Naval Postgrad. Sch., Monterey, CA, USA
  • fYear
    2010
  • fDate
    Oct. 31 2010-Nov. 3 2010
  • Firstpage
    906
  • Lastpage
    911
  • Abstract
    CyberCIEGE is a sophisticated network security simulation packaged as a video game and used by educators around the world to enhance information assurance education and training at universities, community colleges, within the DoD, and in other government agencies. The CyberCIEGE game engine was recently expanded to include Public Key Infrastructure (PKI) features including certification authorities, selection of installed roots and cross certification. CyberCIEGE Virtual Private Network (VPN) gateways, VPN clients and email clients were then extended to incorporate the new PKI features. CyberCIEGE PKI abstractions are described in terms of player configuration choices and the consequences of these choices on network management and vulnerabilities. The CyberCIEGE game engine modifications include modeling of chains of trust and risks of cross certification schemes. The benefits of these enhancements include coherent integration of identity management technologies, ranging from the human interface through to the supporting distributed infrastructure, into scenarios. Benefits also include support for recent new scenarios focused on the PKI infrastructure, identity management, or both; and the ability to tie both identity management and PKI to concepts of identification, authentication, provenance, and access control.
  • Keywords
    computer aided instruction; computer games; internetworking; public key cryptography; virtual private networks; CyberCIEGE virtual private network gateways; certification authority; cross certification; email clients; identity management; information assurance education; network management; network security simulation; player configuration; public key infrastructure; Electronic mail; Engines; Games; Logic gates; Virtual private networks; Workstations; educational video game; identity management; information assurance; network cyber security;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    MILITARY COMMUNICATIONS CONFERENCE, 2010 - MILCOM 2010
  • Conference_Location
    San Jose, CA
  • ISSN
    2155-7578
  • Print_ISBN
    978-1-4244-8178-1
  • Type

    conf

  • DOI
    10.1109/MILCOM.2010.5679591
  • Filename
    5679591