DocumentCode :
1934155
Title :
Designing BOTs with BDI agents
Author :
Patel, Purvag ; Hexmoor, Henry
Author_Institution :
Comput. Sci. Dept., Southern Illinois Univ., Carbondale, IL
fYear :
2009
fDate :
18-22 May 2009
Firstpage :
180
Lastpage :
186
Abstract :
In modern computer games, dasiabotspsila - Intelligent realistic agents play a prominent role in success of a game in market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games player, she might lose her interest in game. We present a model of bots using BDI agents, which will show more human-like behavior, more believable and will provide more realistic feel to the game. These bots will use the inputs from actual game players to specify her Beliefs, Desires, and Intentions while game playing.
Keywords :
computer games; finite state machines; formal logic; software agents; BDI agents; bots logic; computer games; finite state machine; intelligent realistic agents; Artificial intelligence; Collaboration; Collaborative work; Computer industry; Engines; Game theory; Genetic algorithms; Logic; Testing; Toy industry; Agents; BDI; bots; collaboration; games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Collaborative Technologies and Systems, 2009. CTS '09. International Symposium on
Conference_Location :
Baltimore, MD
Print_ISBN :
978-1-4244-4584-4
Electronic_ISBN :
978-1-4244-4586-8
Type :
conf
DOI :
10.1109/CTS.2009.5067479
Filename :
5067479
Link To Document :
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