DocumentCode :
1953900
Title :
System design based on C/C++: what is needed and what is not
Author :
Gajski, Daniel D.
Author_Institution :
Center for Embedded Comput. Syst., California Univ., Irvine, CA, USA
fYear :
2003
fDate :
16-19 June 2003
Firstpage :
21
Abstract :
Summary form only given. With complexities of systems rising almost daily, the system community has been searching for new methodology that can handle given complexities with increased productivity and decreased times-to-market. The obvious solution that comes to mind is increasing levels of abstraction, or in other words, increasing the size of the basic building blocks. However, it is not clear what these basic blocks should be beyond the obvious processors and memories. Furthermore, if a design consists of SW and HW, the modeling language should be C since standard processors come only with C compilers. Unfortunately, the C language was developed for describing software and not hardware. It is missing basic constructs for expressing hardware concurrency and communication among components. Therefore, we need a well defined design flow, with well defined models and a modeling language that can be compiled with standard compilers and that is capable of modeling hardware and software on different levels of abstraction including cycle-level accuracy. In order to find the solution, we look first at the system gap between SW and HW designs and then try to bridge this gap by looking at different levels of abstraction. In addition, we define example semantics for each abstraction level, necessary styles of modeling and required model refinements to bring the specification to a cycle-accurate implementation level. We exemplify this by looking in detail at the RTL and SL abstraction levels. From this point of view we analyze the basic approaches in the academia and the industry today, and try to find out where we, as a design community, are going. We finish with a prediction and a roadmap to achieve the ultimate goal of increasing productivity in system design by more then 1000X and reducing expertise level needed for design of complex systems to the basic principles of design science only.
Keywords :
C language; C++ language; program compilers; specification languages; systems analysis; C language; C++ language; RTL abstraction level; SL abstraction level; modeling language; system community; system design; Bridges; Concurrent computing; Hardware; Information technology; Productivity; Refining; Software standards;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology Interfaces, 2003. ITI 2003. Proceedings of the 25th International Conference on
ISSN :
1330-1012
Print_ISBN :
953-96769-6-7
Type :
conf
DOI :
10.1109/ITI.2003.1225316
Filename :
1225316
Link To Document :
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