DocumentCode
1963157
Title
DreamWorld: CUDA-accelerated real-time 3D modeling system
Author
Shujun, Zhang ; Cong, Wang ; Xuqiang, Shao ; Wei, Wu
Author_Institution
Sch. of Comput. Sci. & Eng., Beihang Univ., Beijing
fYear
2009
fDate
11-13 May 2009
Firstpage
168
Lastpage
173
Abstract
3D modeling plays an important role in virtual reality interaction, immersive tele-presence and other applications. A CUDA-accelerated real-time 3D modeling system is presented in this paper. It captures multi-view images of objects and achieves real-time accurate visual hull reconstruction with texture mapping. The system includes off-line camera calibration and on-line visual hull modeling based on our DreamWorld hardware. The multi-camera based modeling process is composed of distributed image acquisition, silhouette extraction, data transmission, visual hull computation and rendering. Initially, the volumetric visual hull is computed through intersection test of voxels with each silhouette and then, a CUDA-based simplified exact marching cubes algorithm is put forward to get a polyhedral mesh model for texture mapping and rendering. Preliminary experimental results from both synthetic and real data show its accuracy, stability and real-time performance.
Keywords
calibration; cameras; computational geometry; image reconstruction; image texture; real-time systems; rendering (computer graphics); solid modelling; virtual reality; CUDA-accelerated real-time 3D modeling system; DreamWorld hardware; accurate visual hull reconstruction; data transmission; distributed image acquisition; immersive tele-presence; marching cube algorithm; multiview object image; offline camera calibration; online visual hull modeling; rendering; silhouette extraction; texture mapping; virtual reality interaction; visual hull computation; volumetric visual hull; Calibration; Cameras; Data communication; Data mining; Distributed computing; Hardware; Image reconstruction; Real time systems; Rendering (computer graphics); Virtual reality; 3D modeling; CUDA; marching cubes; visual hull;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Environments, Human-Computer Interfaces and Measurements Systems, 2009. VECIMS '09. IEEE International Conference on
Conference_Location
Hong Kong
ISSN
1944-9410
Print_ISBN
978-1-4244-3808-2
Electronic_ISBN
1944-9410
Type
conf
DOI
10.1109/VECIMS.2009.5068887
Filename
5068887
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