• DocumentCode
    1963157
  • Title

    DreamWorld: CUDA-accelerated real-time 3D modeling system

  • Author

    Shujun, Zhang ; Cong, Wang ; Xuqiang, Shao ; Wei, Wu

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Beihang Univ., Beijing
  • fYear
    2009
  • fDate
    11-13 May 2009
  • Firstpage
    168
  • Lastpage
    173
  • Abstract
    3D modeling plays an important role in virtual reality interaction, immersive tele-presence and other applications. A CUDA-accelerated real-time 3D modeling system is presented in this paper. It captures multi-view images of objects and achieves real-time accurate visual hull reconstruction with texture mapping. The system includes off-line camera calibration and on-line visual hull modeling based on our DreamWorld hardware. The multi-camera based modeling process is composed of distributed image acquisition, silhouette extraction, data transmission, visual hull computation and rendering. Initially, the volumetric visual hull is computed through intersection test of voxels with each silhouette and then, a CUDA-based simplified exact marching cubes algorithm is put forward to get a polyhedral mesh model for texture mapping and rendering. Preliminary experimental results from both synthetic and real data show its accuracy, stability and real-time performance.
  • Keywords
    calibration; cameras; computational geometry; image reconstruction; image texture; real-time systems; rendering (computer graphics); solid modelling; virtual reality; CUDA-accelerated real-time 3D modeling system; DreamWorld hardware; accurate visual hull reconstruction; data transmission; distributed image acquisition; immersive tele-presence; marching cube algorithm; multiview object image; offline camera calibration; online visual hull modeling; rendering; silhouette extraction; texture mapping; virtual reality interaction; visual hull computation; volumetric visual hull; Calibration; Cameras; Data communication; Data mining; Distributed computing; Hardware; Image reconstruction; Real time systems; Rendering (computer graphics); Virtual reality; 3D modeling; CUDA; marching cubes; visual hull;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments, Human-Computer Interfaces and Measurements Systems, 2009. VECIMS '09. IEEE International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1944-9410
  • Print_ISBN
    978-1-4244-3808-2
  • Electronic_ISBN
    1944-9410
  • Type

    conf

  • DOI
    10.1109/VECIMS.2009.5068887
  • Filename
    5068887