• DocumentCode
    1964113
  • Title

    Constructing 3D Virtual Reality Objects from 2D Images of Real Objects Using NURBS

  • Author

    Lavoie, Philippe ; Ionescu, Dan ; Petriu, Emil

  • Author_Institution
    Univ. of Ottawa, Ottawa
  • fYear
    2007
  • fDate
    25-27 June 2007
  • Firstpage
    117
  • Lastpage
    124
  • Abstract
    A new method for capturing and reconstructing 3D representations of real objects in a virtual reality system is introduced. Virtual reality applications allow users to navigate and interact with the 3D objects through the environment. This interaction requires that the 3D representation of real objects be highly accurate in modeling the reality. The novelty of the new methodology proposed, consists on the fact that it uses only a high resolution (7 megapixels or higher) digital camera and a projector in conjunction with 3D surface reconstruction techniques based on non-uniform rational Bzier spline (NURBS) functions. The 3D object reconstruction is based on finding unique control points on the 2D images of the object and constructing corresponding 2-D NURBS curves which contain the control points through a process of NURNS fitting. The control points are situated on grid lines which are extracted from the object surface on which a color coded grid is projected. The 2-D NURBS curves are projected into a 3-D space to eventually re-create the 3-D surface of interest. The method does not require any a priori knowledge of the absolute positioning or orientation of the camera and the projector as other 3D reconstruction techniques do. The precision of the method depends on the camera resolution and can attain easily sub-millimeters ranges. Examples illustrate the process.
  • Keywords
    image reconstruction; image representation; image resolution; splines (mathematics); surface reconstruction; virtual reality; 2D image representation; 3D surface reconstruction techniques; 3D virtual reality object construction; NURBS fitting; color coded grid; high resolution digital camera; nonuniform rational Bzier spline function; projector; submillimeters ranges; Curve fitting; Digital cameras; Image reconstruction; Navigation; Spline; Surface fitting; Surface reconstruction; Surface topography; Two dimensional displays; Virtual reality; 3D NURNS approximation; 3D object reconstruction; Structured light; non-uniform rational Bzier Splines (NURBS); pseudo random coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007. VECIMS 2007. IEEE Symposium on
  • Conference_Location
    Ostuni
  • Print_ISBN
    978-1-4244-0820-7
  • Electronic_ISBN
    978-1-4244-0820-7
  • Type

    conf

  • DOI
    10.1109/VECIMS.2007.4373940
  • Filename
    4373940