DocumentCode
1976009
Title
Shading for Fourier volume rendering
Author
Entezari, Alireza ; Scoggins, Randy ; Möller, Torsten ; Machiraju, Raghu
Author_Institution
Graphics, Usability, & Visualization Lab., Simon Fraser Univ., Burnaby, BC, Canada
fYear
2002
fDate
28-29 Oct. 2002
Firstpage
131
Lastpage
138
Abstract
The work presented here describes two methods to incorporate viable illumination models into Fourier Volume Rendering (FVR). The lack of adequate illumination has been one of the impediments for the wide spread acceptance of FVR. Our first method adapts the Gamma Corrected Hemispherical Shading (GCHS) proposed by Scoggins et al. (2001) for FVR. We achieve interactive rendering for constant diffusive light sources. Our second method operates on data transformed by spherical harmonic functions. This latter approach allows for illumination under varying light directions. It should be noted that we only consider diffuse lighting in this paper. We demonstrate and compare the effect of these two new models on the rendered image and document speed and accuracy improvements.
Keywords
Fourier transforms; computational geometry; lighting; rendering (computer graphics); FVR; Fourier volume rendering; Gamma Corrected Hemispherical Shading; diffuse lighting; document speed; illumination models; shading; spherical harmonic functions; Fourier transforms; Frequency; Impedance; Information science; Lighting; Rendering (computer graphics); Research and development; Surface treatment; Usability; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH Symposium on
Print_ISBN
0-7803-7641-2
Type
conf
DOI
10.1109/SWG.2002.1226519
Filename
1226519
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