• DocumentCode
    1976299
  • Title

    Interactive boxing motion sensing game system

  • Author

    Chang, Yuan-Hsiang ; Huang, Tai-Rong

  • Author_Institution
    Inf. & Comput. Eng., Chung Yuan Christian Univ., Chungli, Taiwan
  • fYear
    2011
  • fDate
    16-18 Sept. 2011
  • Firstpage
    3043
  • Lastpage
    3046
  • Abstract
    Next-generation gaming systems enable users to interact with the consoles without the need to touch a game controller. To achieve a more interesting game for two players, we present an interactive boxing game system using motion sensing and analysis. Our system can be described in twofold: (1) Hardware structure, and (2) Software flowchart, which integrate image and video processing techniques for motion analysis and special effects. Our gaming system has been demonstrated in a public exhibition, and played by over a thousand people. In summary, we have implemented a functional gaming system which largely enhances the players´ gaming experience and interaction.
  • Keywords
    computer games; image motion analysis; interactive systems; video signal processing; functional gaming system; hardware structure; image processing; interactive boxing motion sensing game system; motion analysis; next generation gaming systems; software flowchart; video processing; Cameras; Databases; Face; Games; Real time systems; Software; Sun; computer user-interface; image processing; multimedia; video processing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Control Engineering (ICECE), 2011 International Conference on
  • Conference_Location
    Yichang
  • Print_ISBN
    978-1-4244-8162-0
  • Type

    conf

  • DOI
    10.1109/ICECENG.2011.6057210
  • Filename
    6057210