Title :
Variation on a videogame or spatial graffiti; the socio-spatial and futurological implications of augmented reality and location awareness
Author_Institution :
Animation ISWID, Concordia Univ., Montreal, Que., Canada
Abstract :
By combining wearable and immersive computing ´location aware´, mobile, ´augmented reality´ devices, with GPS functionality, transform the screen into a 3-D to-scale global interface. This paper explores two possible design futures for augmented reality and their philosophical implications through post-structural social theory on urban space. Through the lens of Paul Virilio´s critical media theory the paper first looks at a possible consumer application for networked interactive gaining in the context of military simulation and surveillance technologies. The paper then uses Henri Lefebvre´s socio-spatial dialectic method and Deleuzoguattarian nomadology to speculates on an alternative design for augmented reality as a tool for the expression of emergent complex systems
Keywords :
augmented reality; games of skill; GPS functionality; Henri Lefebvre´s socio-spatial dialectic method; Paul Virilio´s critical media theory; augmented reality; deleuzoguattarian nomadology; emergent complex systems; futurological implications; immersive computing; location awareness; military simulation; networked interactive gaming; post-structural social theory; socio-spatial implications; spatial graffiti; surveillance technologies; urban space; videogame; wearable computing; Augmented reality; Computer interfaces; Context modeling; Global Positioning System; Lenses; Mobile computing; Paper technology; Space technology; Surveillance; Wearable computers;
Conference_Titel :
Virtual Systems and Multimedia, 2001. Proceedings. Seventh International Conference on
Conference_Location :
Berkeley, CA
Print_ISBN :
0-7695-1402-2
DOI :
10.1109/VSMM.2001.969708