• DocumentCode
    1992385
  • Title

    A parallel architecture for ray-tracing with an embedded intersection algorithm

  • Author

    Nery, Alexandre S. ; Nedjah, Nadia ; França, Felipe M G ; Jozwiak, Lech

  • Author_Institution
    Syst. Eng. & Comput. Sci. Program, Univ. Fed. do Rio de Janeiro, Rio de Janeiro, Brazil
  • fYear
    2011
  • fDate
    15-18 May 2011
  • Firstpage
    1491
  • Lastpage
    1494
  • Abstract
    Real time rendering of three-dimensional scenes in Ray Tracing is a hard problem. However, parallel implementations have been enabling real time performance, as the algorithm can be highly parallelized. Thus, a custom parallel design in hardware is likely to achieve a good performance. In this paper, we further improve the GridRT architecture overall performance by embedding the ray-triangle intersection computation into the precessing elements that form the architecture. Low cost and high rendering performance are the main concerns in this novel design. The results show that the execution time of each intersection computation is reduced by at least 50%, while the area cost is practically unchanged or even reduced when compared to the original GridRT implementation.
  • Keywords
    parallel architectures; ray tracing; rendering (computer graphics); 3D scenes; GridRT architecture; embedded intersection algorithm; parallel architecture; parallel design; ray-tracing; ray-triangle intersection computation; real time rendering; Equations; Mathematical model; Parallel architectures; Ray tracing; Registers; USA Councils;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems (ISCAS), 2011 IEEE International Symposium on
  • Conference_Location
    Rio de Janeiro
  • ISSN
    0271-4302
  • Print_ISBN
    978-1-4244-9473-6
  • Electronic_ISBN
    0271-4302
  • Type

    conf

  • DOI
    10.1109/ISCAS.2011.5937857
  • Filename
    5937857