DocumentCode
1993337
Title
Flow Visualization Based on Rendering of 3D Surface Texture
Author
Dong, Junyu ; Dong, Xinghui ; Mou, Shanli ; Qin, Bo
Author_Institution
Dept. of Comput. Sci., Ocean Univ. of China, Qingdao
Volume
2
fYear
2008
fDate
21-22 Dec. 2008
Firstpage
823
Lastpage
827
Abstract
Inspired by Jarke J. van Wijkpsilas rdquoImage Based Flow Visualizationrdquo (IBFV) and bump mapping techniques, this paper proposes a new algorithm for flow visualization based on rendering of 3D surface texture. Instead of using spot noise as background image, we use a set of height maps that are generated by fractal models. By changing model parameters, we can produce different rough surface textures, which can be rendered to produce 3D effect. Meanwhile, more visually attractive scenes can be obtained by changing different illumination directions. The proposed method is particularly effective for visualizing flow field with height data.
Keywords
data visualisation; fractals; image texture; rendering (computer graphics); surface fitting; 3D surface texture rendering; background image; flow visualization; fractal model; height map; Background noise; Fractals; Layout; Lighting; Noise generators; Rendering (computer graphics); Rough surfaces; Surface roughness; Surface texture; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Technology and Training, 2008. and 2008 International Workshop on Geoscience and Remote Sensing. ETT and GRS 2008. International Workshop on
Conference_Location
Shanghai
Print_ISBN
978-0-7695-3563-0
Type
conf
DOI
10.1109/ETTandGRS.2008.411
Filename
5070487
Link To Document