DocumentCode
2004259
Title
Facial expression modeling using component AAM models — Gaming applications
Author
Bacivarov, Ioana ; Corcoran, Peter M.
Author_Institution
Coll. of Eng. & Inf., Nat. Univ. of Ireland Galway, Galway, Ireland
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
1
Lastpage
16
Abstract
In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.
Keywords
computer games; video streaming; active appearance model; component AAM models; computer game; facial expression modeling; gaming applications; low-resolution video stream; Active appearance model; IEC standards; AAM; SVM; affective imaging; expression classification and recognition; interactive gaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293579
Filename
5293579
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