• DocumentCode
    2004259
  • Title

    Facial expression modeling using component AAM models — Gaming applications

  • Author

    Bacivarov, Ioana ; Corcoran, Peter M.

  • Author_Institution
    Coll. of Eng. & Inf., Nat. Univ. of Ireland Galway, Galway, Ireland
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    1
  • Lastpage
    16
  • Abstract
    In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.
  • Keywords
    computer games; video streaming; active appearance model; component AAM models; computer game; facial expression modeling; gaming applications; low-resolution video stream; Active appearance model; IEC standards; AAM; SVM; affective imaging; expression classification and recognition; interactive gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293579
  • Filename
    5293579