• DocumentCode
    2004608
  • Title

    Traveling-salesman game with multiple competitors/cooperators and simultaneous move search algorithm

  • Author

    Tomabechi, Nobuhiro ; Fujioka, Yoshichika

  • Author_Institution
    Dept. of Syst. & Inf. Eng., Hachinohe Inst. of Technol. Hachinohe, Hachinohe, Japan
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    223
  • Lastpage
    230
  • Abstract
    In this paper, we present a traveling-salesman type game in which several players travel around various objects distributed in a given area and compete with each other in collecting the objects. Similar competitions can be widely found in the real world such as in selling competition, in the competitive gathering of scraps, wastes, seafood or wild foods, etc. Hence the game will be a typical subject in computer science. In this game, players move simultaneously and the number of players can be more than two. In addition, there is a possibility that some players cooperate with each other and compete against the other players. We present a novel search algorithm suitable for the game in which a move toward an object along the shortest path is taken as the basic move, and the move is stopped halfway when opponents have the advantage. In the algorithm, the moves of the players can be dealt with quasi-alternately. However, a player can make several consecutive moves, and a move already made can be aborted. A game program is developed and competitions are held among computers or between a computer and a human being. It is confirmed that the algorithm can be effectively applied to the game.
  • Keywords
    game theory; search problems; travelling salesman problems; game program; multiple competitors; multiple cooperators; selling competition; shortest path; simultaneous move search algorithm; traveling-salesman game; Decision support systems; algorithm; competition; cooperation; game; multi-agent; search; simultaneous; traveling-salesman;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293593
  • Filename
    5293593