DocumentCode
2004802
Title
Can mobile game development foster student interest in computer science?
Author
Kurkovsky, Stan
Author_Institution
Dept. of Comput. Sci., Central Connecticut State Univ., New Britain, CT, USA
fYear
2009
fDate
25-28 Aug. 2009
Firstpage
92
Lastpage
100
Abstract
Mobile culture refers to an increasingly important role that mobile communication and mobile media play in our everyday lives. Young people are often viewed as the driving force behind the innovation in mobile technology, since they comprise the majority of early adopters and most avid users of mobile gadgets and applications, especially mobile games. Many contemporary college students grew up surrounded by computer games and electronic gadgets and, therefore, may better relate to mobile technology than to the desktops dominating current academic environment. This paper makes the case for using mobile game development as a motivational tool and a learning context in computing curriculum, which is supported by the results of a large student survey. The paper also presents a case study illustrating how mobile game development can be successfully integrated into a breadth-first introductory computer science course.
Keywords
computer aided instruction; computer games; computer science education; educational courses; human factors; mobile computing; mobile radio; academic environment; breadth-first introductory computer science course; computer game; computing curriculum; contemporary college student; electronic gadget; learning context; mobile communication; mobile culture; mobile device; mobile gadget; mobile game development; mobile media; mobile technology innovation; student interest; student motivational tool; student survey; Application software; Computer science; Educational institutions; Eyes; Games; Mobile communication; Mobile computing; Mobile handsets; Sparks; Technological innovation; curriculum; mobile culture; mobile games; motivation; student learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
Conference_Location
London
Print_ISBN
978-1-4244-4459-5
Electronic_ISBN
978-1-4244-4460-1
Type
conf
DOI
10.1109/ICEGIC.2009.5293601
Filename
5293601
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