• DocumentCode
    2004802
  • Title

    Can mobile game development foster student interest in computer science?

  • Author

    Kurkovsky, Stan

  • Author_Institution
    Dept. of Comput. Sci., Central Connecticut State Univ., New Britain, CT, USA
  • fYear
    2009
  • fDate
    25-28 Aug. 2009
  • Firstpage
    92
  • Lastpage
    100
  • Abstract
    Mobile culture refers to an increasingly important role that mobile communication and mobile media play in our everyday lives. Young people are often viewed as the driving force behind the innovation in mobile technology, since they comprise the majority of early adopters and most avid users of mobile gadgets and applications, especially mobile games. Many contemporary college students grew up surrounded by computer games and electronic gadgets and, therefore, may better relate to mobile technology than to the desktops dominating current academic environment. This paper makes the case for using mobile game development as a motivational tool and a learning context in computing curriculum, which is supported by the results of a large student survey. The paper also presents a case study illustrating how mobile game development can be successfully integrated into a breadth-first introductory computer science course.
  • Keywords
    computer aided instruction; computer games; computer science education; educational courses; human factors; mobile computing; mobile radio; academic environment; breadth-first introductory computer science course; computer game; computing curriculum; contemporary college student; electronic gadget; learning context; mobile communication; mobile culture; mobile device; mobile gadget; mobile game development; mobile media; mobile technology innovation; student interest; student motivational tool; student survey; Application software; Computer science; Educational institutions; Eyes; Games; Mobile communication; Mobile computing; Mobile handsets; Sparks; Technological innovation; curriculum; mobile culture; mobile games; motivation; student learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference, 2009. ICE-GIC 2009. International IEEE Consumer Electronics Society's
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-4459-5
  • Electronic_ISBN
    978-1-4244-4460-1
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2009.5293601
  • Filename
    5293601