DocumentCode
2006772
Title
Application of Manifold Learning methods to scene information in video games
Author
Handa, Hiroyuki
Author_Institution
Sch. of Sci. & Eng., Kindai Univ., Higashi-Osaka, Japan
fYear
2012
fDate
20-24 Nov. 2012
Firstpage
290
Lastpage
295
Abstract
We have shown that the Isomap, one of the most famous Manifold Learning method, is suitable for Neu-roevolution of mobile robots with redundant inputs. In the proposed method, a large number of high dimensional inputs are collected in advance. The Manifold Learning method yields the low dimensional space. Evolutionary Learning is carried out with the low dimensional inputs, instead of the original high dimensional inputs. In this paper, the Isomap and Manifold Sculpting are compared by using Mario AI Championship.
Keywords
computer games; evolutionary computation; learning (artificial intelligence); mobile robots; Isomap; Mario AI championship; evolutionary learning; low dimensional space; manifold learning methods; manifold sculpting; mobile robots; neuroevolution; redundant inputs; scene information; video games;
fLanguage
English
Publisher
ieee
Conference_Titel
Soft Computing and Intelligent Systems (SCIS) and 13th International Symposium on Advanced Intelligent Systems (ISIS), 2012 Joint 6th International Conference on
Conference_Location
Kobe
Print_ISBN
978-1-4673-2742-8
Type
conf
DOI
10.1109/SCIS-ISIS.2012.6505281
Filename
6505281
Link To Document