• DocumentCode
    2006772
  • Title

    Application of Manifold Learning methods to scene information in video games

  • Author

    Handa, Hiroyuki

  • Author_Institution
    Sch. of Sci. & Eng., Kindai Univ., Higashi-Osaka, Japan
  • fYear
    2012
  • fDate
    20-24 Nov. 2012
  • Firstpage
    290
  • Lastpage
    295
  • Abstract
    We have shown that the Isomap, one of the most famous Manifold Learning method, is suitable for Neu-roevolution of mobile robots with redundant inputs. In the proposed method, a large number of high dimensional inputs are collected in advance. The Manifold Learning method yields the low dimensional space. Evolutionary Learning is carried out with the low dimensional inputs, instead of the original high dimensional inputs. In this paper, the Isomap and Manifold Sculpting are compared by using Mario AI Championship.
  • Keywords
    computer games; evolutionary computation; learning (artificial intelligence); mobile robots; Isomap; Mario AI championship; evolutionary learning; low dimensional space; manifold learning methods; manifold sculpting; mobile robots; neuroevolution; redundant inputs; scene information; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Soft Computing and Intelligent Systems (SCIS) and 13th International Symposium on Advanced Intelligent Systems (ISIS), 2012 Joint 6th International Conference on
  • Conference_Location
    Kobe
  • Print_ISBN
    978-1-4673-2742-8
  • Type

    conf

  • DOI
    10.1109/SCIS-ISIS.2012.6505281
  • Filename
    6505281