DocumentCode
2016552
Title
Real-time Medical Image Volume Rendering Based on GPU Accelerated Method
Author
Fan, Zhang ; Mei, Xie
Author_Institution
Sch. of Electron. Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
Volume
2
fYear
2008
fDate
17-18 Oct. 2008
Firstpage
30
Lastpage
33
Abstract
By growing power and flexibility of modern GPU, hardware based volume rendering techniques show their great powers in accelerating rendering. In this paper, we propose a 3D texture base algorithm with local phong lighting model. It load medical image series as volume data, then creates 3D texture from the volume data, then setups and renders proxy-geometry to sample 3D texture. Phong model is used for local light effect. Finally, composites sampled values and uses transfer function to map data value to final color value. We also implement this algorithm and analyze its performance.
Keywords
biomedical optical imaging; computational geometry; computer graphic equipment; image colour analysis; image sampling; image texture; medical image processing; optical transfer function; rendering (computer graphics); 3D texture sampling; GPU accelerated method; color value; graphics processing unit; local phong lighting model; real-time medical image volume rendering; transfer function; Acceleration; Biomedical imaging; Casting; Computed tomography; Graphics; Hardware; Image reconstruction; Pixel; Rendering (computer graphics); Surface treatment; GPU accelerated; Phong mode; Proxy-geometry; Real-time volume rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Design, 2008. ISCID '08. International Symposium on
Conference_Location
Wuhan
Print_ISBN
978-0-7695-3311-7
Type
conf
DOI
10.1109/ISCID.2008.52
Filename
4725450
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