• DocumentCode
    2016552
  • Title

    Real-time Medical Image Volume Rendering Based on GPU Accelerated Method

  • Author

    Fan, Zhang ; Mei, Xie

  • Author_Institution
    Sch. of Electron. Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
  • Volume
    2
  • fYear
    2008
  • fDate
    17-18 Oct. 2008
  • Firstpage
    30
  • Lastpage
    33
  • Abstract
    By growing power and flexibility of modern GPU, hardware based volume rendering techniques show their great powers in accelerating rendering. In this paper, we propose a 3D texture base algorithm with local phong lighting model. It load medical image series as volume data, then creates 3D texture from the volume data, then setups and renders proxy-geometry to sample 3D texture. Phong model is used for local light effect. Finally, composites sampled values and uses transfer function to map data value to final color value. We also implement this algorithm and analyze its performance.
  • Keywords
    biomedical optical imaging; computational geometry; computer graphic equipment; image colour analysis; image sampling; image texture; medical image processing; optical transfer function; rendering (computer graphics); 3D texture sampling; GPU accelerated method; color value; graphics processing unit; local phong lighting model; real-time medical image volume rendering; transfer function; Acceleration; Biomedical imaging; Casting; Computed tomography; Graphics; Hardware; Image reconstruction; Pixel; Rendering (computer graphics); Surface treatment; GPU accelerated; Phong mode; Proxy-geometry; Real-time volume rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design, 2008. ISCID '08. International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-0-7695-3311-7
  • Type

    conf

  • DOI
    10.1109/ISCID.2008.52
  • Filename
    4725450