• DocumentCode
    2018141
  • Title

    An efficient Ray-triangle intersection algorithm for tunnel models

  • Author

    Fengyu Gao ; Hongyan Qian

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Nanjing Univ. of Aeronaut. & Astronaut., Nanjing, China
  • fYear
    2015
  • fDate
    7-8 Feb. 2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Ray-triangle intersection is an important operation in algorithms like ray tracing. Meanwhile, it is often the most time-consuming operation especially when there are a lot of triangles in the scene. In this paper, we proposed an efficient ray-triangle intersection algorithm for tunnel models. Its time complexity per ray is O(√n) with a very small coefficient, where n is the number of triangles in the tunnel model. Experiment results show that the algorithm outperforms many other spacial subdivision schemes like the regular grid and the kd-tree in a lot of cases. Another advantage of this algorithm is that its preprocessing is only related to the shape of the tunnel´s cross section, which can be performed only once. As a result, plenty of time can be saved when users have to construct a lot of models with different parameters.
  • Keywords
    computational complexity; ray tracing; trees (mathematics); kd-tree; ray tracing; ray-triangle intersection algorithm; spacial subdivision scheme; time complexity; tunnel model; Algorithm design and analysis; Equations; Indexes; Mathematical model; Ray tracing; Rendering (computer graphics); Time complexity; convex polyhedron; intersection; ray tracing; tunnel;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer, Communication, Control and Information Technology (C3IT), 2015 Third International Conference on
  • Conference_Location
    Hooghly
  • Print_ISBN
    978-1-4799-4446-0
  • Type

    conf

  • DOI
    10.1109/C3IT.2015.7060163
  • Filename
    7060163