DocumentCode
2020797
Title
Learning shape-proportion relationships from labeled humanoid cartoons
Author
Islam, Tanvirul ; Why, Yong Peng ; Ashraf, Golam
Author_Institution
Sch. Of Comput., Nat. Univ. of Singapore, Singapore, Singapore
fYear
2010
fDate
16-18 Aug. 2010
Firstpage
416
Lastpage
420
Abstract
Character design artists typically use shape, pose and proportion as the first design layer to express role, physicality and personality traits. Inspired by this we approach the problem of automatic character synthesis by attempting to learn relations among the body-shape, proportions, pose, and trait labels from finished art. In our prior work, we have designed an online game framework to collect and analyze perception data on hundreds of humanoid characters. We clustered the labels and then established a relationship between the body shapes and the pose-proportion feature space. In this paper, we extend the work to explore partial shape synthesis of a character´s torso and abdomen, given an input pose and proportion feature set. This paves the way for fully automatic character synthesis from labels. This is an improvement of our prior work, which addressed only shape classification.
Keywords
computer games; learning (artificial intelligence); pattern classification; automatic character synthesis; character design; humanoid characters; labeled humanoid cartoons; learning shape-proportion relationships; neural network framework; online game framework; perception data analysis; pose-proportion feature space; shape classification; Artificial neural networks; Correlation; Games; Humans; Shape; Torso; Visualization; Neural networks; Shape-proportion learning; perception modeling; shape synthesis;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Content, Multimedia Technology and its Applications (IDC), 2010 6th International Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4244-7607-7
Electronic_ISBN
978-8-9886-7827-5
Type
conf
Filename
5568901
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