• DocumentCode
    20498
  • Title

    Initialization, Limitation, and Predictive Coding of the Depth and Texture Quadtree in 3D-HEVC

  • Author

    Mora, Elie Gabriel ; Jung, J. ; Cagnazzo, M. ; Pesquet-Popescu, B.

  • Author_Institution
    Orange Labs., Issy-les-Moulineaux, France
  • Volume
    24
  • Issue
    9
  • fYear
    2014
  • fDate
    Sept. 2014
  • Firstpage
    1554
  • Lastpage
    1565
  • Abstract
    The 3D video extension of High Efficiency Video Coding (3D-HEVC) exploits texture-depth redundancies in 3D videos using intercomponent coding tools. It also inherits the same quadtree coding structure as HEVC for both components. The current software implementation of 3D-HEVC includes encoder shortcuts that speed up the quadtree construction process, but those are always accompanied by coding losses. Furthermore, since the texture and its associated depth represent the same scene, at the same time instant and view point, their quadtrees are closely linked. In this paper, an intercomponent tool is proposed in which this link is exploited to save both runtime and bits through a joint coding of the quadtrees. If depth is coded before the texture, the texture quadtree is initialized from the coded depth quadtree. Otherwise, the depth quadtree is limited to the coded texture quadtree. A 31% encoder runtime saving, a -0.3% gain for coded and synthesized views and a -1.8% gain for coded views are reported for the second method.
  • Keywords
    image texture; quadtrees; video coding; 3D video extension; 3D-HEVC; coding losses; depth quadtree initialization; depth quadtree limitation; depth quadtree predictive coding; high efficiency video coding; intercomponent coding tools; quadtree construction process; texture quadtree initialization; texture quadtree limitation; texture quadtree predictive coding; texture-depth redundancies; Bit rate; Encoding; Predictive coding; Runtime; Standards; Three-dimensional displays; Video coding; 3D Video Coding; 3D video coding; depth quadtree limitation; inter-component prediction; intercomponent prediction; predictive coding; texture quadtree initialization;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2013.2283110
  • Filename
    6606816