DocumentCode
2054464
Title
Design of a walkthrough system for indoor environments from floor plans
Author
Chan, Bin ; Tse, Hiu Ming ; Wang, Wenping
Author_Institution
Dept. of Comput. Sci., Hong Kong Univ., Hong Kong
fYear
1998
fDate
29-31 Jul 1998
Firstpage
50
Lastpage
57
Abstract
Shares some experience in designing a practical walkthrough system for indoor environments. We discuss issues from the design of efficient utility programs for building 3D models to the design of a walkthrough engine. Our utility programs allow the creation of the interior of a several-storied building in a few man-days. We also propose several rendering speedup techniques implemented in our walkthrough system. Tests have been carried out to benchmark the amount of speedup brought about by different techniques. One of these techniques, called dynamic visibility, proves to be more efficient than existing standard visibility preprocessing methods
Keywords
architectural CAD; engineering graphics; rendering (computer graphics); software performance evaluation; utility programs; visibility; 3D models; benchmarking; dynamic visibility; floor plans; indoor environments; interior design; rendering speedup techniques; several-storied building; utility programs; visibility preprocessing methods; walkthrough system design; Buildings; Computer science; Electrical capacitance tomography; Engines; Floors; Indoor environments; Lighting; Read only memory; Testing; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 1998. Proceedings. 1998 IEEE Conference on
Conference_Location
London
ISSN
1093-9547
Print_ISBN
0-8186-8509-3
Type
conf
DOI
10.1109/IV.1998.694199
Filename
694199
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