DocumentCode
2059979
Title
An object-oriented approach to model scenes of buildings
Author
Matthey, Thierry ; Bieri, Hanspeter
Author_Institution
Inst. of Comput. Sci. & Appl. Math., Bern Univ., Switzerland
fYear
1998
fDate
22-26 Jun 1998
Firstpage
14
Lastpage
22
Abstract
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented graphics framework. Scenes of buildings are conventionally modelled by a set of primitives and some aggregates. The present approach, however uses highly abstract objects which represent certain parts of real buildings. These objects form together a high-level hierarchical construction set and are responsible for providing decompositions into primitives where necessary. Dependencies and side effects are handled by the abstract objects themselves. First results show that the new approach leads to simple and flexible representations without losing the broadness necessary to describe real buildings. However, as its main application domain is urban planning, it does not attempt complete photorealism
Keywords
civil engineering computing; computational geometry; object-oriented methods; realistic images; rendering (computer graphics); town and country planning; abstract objects; buildings; component-oriented graphics; computer graphics; geometry; modelling; object-oriented approach; photorealism; rendering; urban planning; Computational geometry; Computer graphics; Computer science; Electrical capacitance tomography; Layout; Mathematics; Object oriented modeling; Rendering (computer graphics); Solid modeling; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1998. Proceedings
Conference_Location
Hannover
Print_ISBN
0-8186-8445-3
Type
conf
DOI
10.1109/CGI.1998.694245
Filename
694245
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