• DocumentCode
    2059979
  • Title

    An object-oriented approach to model scenes of buildings

  • Author

    Matthey, Thierry ; Bieri, Hanspeter

  • Author_Institution
    Inst. of Comput. Sci. & Appl. Math., Bern Univ., Switzerland
  • fYear
    1998
  • fDate
    22-26 Jun 1998
  • Firstpage
    14
  • Lastpage
    22
  • Abstract
    This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented graphics framework. Scenes of buildings are conventionally modelled by a set of primitives and some aggregates. The present approach, however uses highly abstract objects which represent certain parts of real buildings. These objects form together a high-level hierarchical construction set and are responsible for providing decompositions into primitives where necessary. Dependencies and side effects are handled by the abstract objects themselves. First results show that the new approach leads to simple and flexible representations without losing the broadness necessary to describe real buildings. However, as its main application domain is urban planning, it does not attempt complete photorealism
  • Keywords
    civil engineering computing; computational geometry; object-oriented methods; realistic images; rendering (computer graphics); town and country planning; abstract objects; buildings; component-oriented graphics; computer graphics; geometry; modelling; object-oriented approach; photorealism; rendering; urban planning; Computational geometry; Computer graphics; Computer science; Electrical capacitance tomography; Layout; Mathematics; Object oriented modeling; Rendering (computer graphics); Solid modeling; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1998. Proceedings
  • Conference_Location
    Hannover
  • Print_ISBN
    0-8186-8445-3
  • Type

    conf

  • DOI
    10.1109/CGI.1998.694245
  • Filename
    694245