• DocumentCode
    2068771
  • Title

    Game based learning vs. gamification from the higher education students´ perspective

  • Author

    Jayasinghe, Upul ; Dharmaratne, Anuja

  • Author_Institution
    Sch. of Comput., Univ. of Colombo, Colombo, Sri Lanka
  • fYear
    2013
  • fDate
    26-29 Aug. 2013
  • Firstpage
    683
  • Lastpage
    688
  • Abstract
    The term Edutainment, has been fabricated by combing the two words “Education” and “Entertainment”, and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called “Edutainment” there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students´ perspective.
  • Keywords
    computer aided instruction; computer games; computer science education; entertainment; further education; teaching; computer science student perspective; educational entertainment; edutainment; entertainment-education; game-based learning; gamification; higher education student perspective; teacher centered learning concept; Algorithm design and analysis; Computer science; Educational institutions; Games; Materials; Sorting; Edutainment; GBL; Game Based Learning; Gamification; Sorting Algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Teaching, Assessment and Learning for Engineering (TALE), 2013 IEEE International Conference on
  • Conference_Location
    Bali
  • Type

    conf

  • DOI
    10.1109/TALE.2013.6654524
  • Filename
    6654524