DocumentCode
2068771
Title
Game based learning vs. gamification from the higher education students´ perspective
Author
Jayasinghe, Upul ; Dharmaratne, Anuja
Author_Institution
Sch. of Comput., Univ. of Colombo, Colombo, Sri Lanka
fYear
2013
fDate
26-29 Aug. 2013
Firstpage
683
Lastpage
688
Abstract
The term Edutainment, has been fabricated by combing the two words “Education” and “Entertainment”, and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called “Edutainment” there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students´ perspective.
Keywords
computer aided instruction; computer games; computer science education; entertainment; further education; teaching; computer science student perspective; educational entertainment; edutainment; entertainment-education; game-based learning; gamification; higher education student perspective; teacher centered learning concept; Algorithm design and analysis; Computer science; Educational institutions; Games; Materials; Sorting; Edutainment; GBL; Game Based Learning; Gamification; Sorting Algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Teaching, Assessment and Learning for Engineering (TALE), 2013 IEEE International Conference on
Conference_Location
Bali
Type
conf
DOI
10.1109/TALE.2013.6654524
Filename
6654524
Link To Document