• DocumentCode
    2081085
  • Title

    A skeleton-based approach for the design and implementation of distributed virtual environments

  • Author

    Rabhi, Fethi A. ; Cai, Helen ; Tompsett, Brian C.

  • Author_Institution
    Sch. of Inf. Syst., New South Wales Univ., Kensington, NSW, Australia
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    13
  • Lastpage
    20
  • Abstract
    It has long been argued that developing distributed software is a difficult and error-prone activity. Based on previous work on design patterns and skeletons, this paper proposes a template-based approach for the high-level design and implementation of distributed virtual environments (DVEs). It describes a methodology and its associated tool, which includes a user interface, a performance analyser and an automatic code generation facility. It also discusses some preliminary results on a surgical training system
  • Keywords
    biomedical education; computer based training; distributed object management; distributed programming; medical computing; object-oriented methods; program compilers; software performance evaluation; surgery; user interfaces; virtual reality; automatic code generation facility; design patterns; distributed software development; distributed virtual environments; high-level design; performance analyser; skeleton-based approach; software design; software implementation; surgical training system; template-based approach; user interface; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering for Parallel and Distributed Systems, 2000. Proceedings. International Symposium on
  • Conference_Location
    Limerick
  • Print_ISBN
    0-7695-0634-8
  • Type

    conf

  • DOI
    10.1109/PDSE.2000.847846
  • Filename
    847846