DocumentCode
2081085
Title
A skeleton-based approach for the design and implementation of distributed virtual environments
Author
Rabhi, Fethi A. ; Cai, Helen ; Tompsett, Brian C.
Author_Institution
Sch. of Inf. Syst., New South Wales Univ., Kensington, NSW, Australia
fYear
2000
fDate
2000
Firstpage
13
Lastpage
20
Abstract
It has long been argued that developing distributed software is a difficult and error-prone activity. Based on previous work on design patterns and skeletons, this paper proposes a template-based approach for the high-level design and implementation of distributed virtual environments (DVEs). It describes a methodology and its associated tool, which includes a user interface, a performance analyser and an automatic code generation facility. It also discusses some preliminary results on a surgical training system
Keywords
biomedical education; computer based training; distributed object management; distributed programming; medical computing; object-oriented methods; program compilers; software performance evaluation; surgery; user interfaces; virtual reality; automatic code generation facility; design patterns; distributed software development; distributed virtual environments; high-level design; performance analyser; skeleton-based approach; software design; software implementation; surgical training system; template-based approach; user interface; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering for Parallel and Distributed Systems, 2000. Proceedings. International Symposium on
Conference_Location
Limerick
Print_ISBN
0-7695-0634-8
Type
conf
DOI
10.1109/PDSE.2000.847846
Filename
847846
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