DocumentCode
2089997
Title
Real-time collision detection using spherical octrees: virtual reality application
Author
Tzafestas, Costas ; Coiffet, Philippe
Author_Institution
Lab. de Robotique, CNRS, Velizy, France
fYear
1996
fDate
11-14 Nov 1996
Firstpage
500
Lastpage
506
Abstract
A method for detecting potential collisions between three-dimensional moving objects is described in this paper. An object-centered, spherical octree representation is defined and implemented for the localisation of potentially colliding features between polyhedral objects. These features are subsequently tested for intersection in order to calculate precisely the actual collision points. Application of the algorithm for the direct manipulation of objects in a virtual scene is considered, to investigate its real-time behaviour. The performance of the algorithm is found to remain linear with respect to the complexity of the colliding objects
Keywords
data structures; graphical user interfaces; octrees; virtual reality; direct manipulation; polyhedral objects; real-time collision detection; spherical octrees; three-dimensional moving objects; virtual reality; Context modeling; Humans; Layout; Object detection; Physics computing; Robotics and automation; Robots; Shape; Testing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Communication, 1996., 5th IEEE International Workshop on
Conference_Location
Tsukuba
Print_ISBN
0-7803-3253-9
Type
conf
DOI
10.1109/ROMAN.1996.568888
Filename
568888
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