• DocumentCode
    2089997
  • Title

    Real-time collision detection using spherical octrees: virtual reality application

  • Author

    Tzafestas, Costas ; Coiffet, Philippe

  • Author_Institution
    Lab. de Robotique, CNRS, Velizy, France
  • fYear
    1996
  • fDate
    11-14 Nov 1996
  • Firstpage
    500
  • Lastpage
    506
  • Abstract
    A method for detecting potential collisions between three-dimensional moving objects is described in this paper. An object-centered, spherical octree representation is defined and implemented for the localisation of potentially colliding features between polyhedral objects. These features are subsequently tested for intersection in order to calculate precisely the actual collision points. Application of the algorithm for the direct manipulation of objects in a virtual scene is considered, to investigate its real-time behaviour. The performance of the algorithm is found to remain linear with respect to the complexity of the colliding objects
  • Keywords
    data structures; graphical user interfaces; octrees; virtual reality; direct manipulation; polyhedral objects; real-time collision detection; spherical octrees; three-dimensional moving objects; virtual reality; Context modeling; Humans; Layout; Object detection; Physics computing; Robotics and automation; Robots; Shape; Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Communication, 1996., 5th IEEE International Workshop on
  • Conference_Location
    Tsukuba
  • Print_ISBN
    0-7803-3253-9
  • Type

    conf

  • DOI
    10.1109/ROMAN.1996.568888
  • Filename
    568888