DocumentCode :
2089997
Title :
Real-time collision detection using spherical octrees: virtual reality application
Author :
Tzafestas, Costas ; Coiffet, Philippe
Author_Institution :
Lab. de Robotique, CNRS, Velizy, France
fYear :
1996
fDate :
11-14 Nov 1996
Firstpage :
500
Lastpage :
506
Abstract :
A method for detecting potential collisions between three-dimensional moving objects is described in this paper. An object-centered, spherical octree representation is defined and implemented for the localisation of potentially colliding features between polyhedral objects. These features are subsequently tested for intersection in order to calculate precisely the actual collision points. Application of the algorithm for the direct manipulation of objects in a virtual scene is considered, to investigate its real-time behaviour. The performance of the algorithm is found to remain linear with respect to the complexity of the colliding objects
Keywords :
data structures; graphical user interfaces; octrees; virtual reality; direct manipulation; polyhedral objects; real-time collision detection; spherical octrees; three-dimensional moving objects; virtual reality; Context modeling; Humans; Layout; Object detection; Physics computing; Robotics and automation; Robots; Shape; Testing; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot and Human Communication, 1996., 5th IEEE International Workshop on
Conference_Location :
Tsukuba
Print_ISBN :
0-7803-3253-9
Type :
conf
DOI :
10.1109/ROMAN.1996.568888
Filename :
568888
Link To Document :
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