DocumentCode
2106545
Title
Hybrid educational worlds
Author
Robles, Gregorio ; González, Jorge Fernández ; González-Barahona, Jesús M. ; Ramiro, Julio
Author_Institution
GSyC/LibreSoft, Univ. Rey Juan Carlos, Madrid, Spain
fYear
2012
fDate
17-20 April 2012
Firstpage
1
Lastpage
7
Abstract
The GSyC/LibreSoft research group at the Universidad Rey Juan Carlos has been investigating serious games with smartphones. In our approach, platform developers and educators do not need to create complete virtual worlds, which are in general very time and effort consuming. In the games that have been developed, participants are provided through a mobile phone with the necessary information to imagine a virtual world and interact with other participants and objects in a manner consistent with the learning objectives. In this paper this type of game is presented and the implications of using such hybrid worlds in the creation of serious games for smartphones will be discussed.
Keywords
computer aided instruction; computer games; human computer interaction; mobile computing; smart phones; GSyC-LibreSoft research group; Universidad Rey Juan Carlos; hybrid educational worlds; learning objectives; mobile phone; serious games; smartphones; virtual world; Androids; Buildings; Games; Humanoid robots; Smart phones; Social network services; Software; m-learning; parallel educational worlds; serious games; technology-enhanced learning; virtual worlds;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2012 IEEE
Conference_Location
Marrakech
ISSN
2165-9559
Print_ISBN
978-1-4673-1457-2
Electronic_ISBN
2165-9559
Type
conf
DOI
10.1109/EDUCON.2012.6201203
Filename
6201203
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