• DocumentCode
    2106545
  • Title

    Hybrid educational worlds

  • Author

    Robles, Gregorio ; González, Jorge Fernández ; González-Barahona, Jesús M. ; Ramiro, Julio

  • Author_Institution
    GSyC/LibreSoft, Univ. Rey Juan Carlos, Madrid, Spain
  • fYear
    2012
  • fDate
    17-20 April 2012
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    The GSyC/LibreSoft research group at the Universidad Rey Juan Carlos has been investigating serious games with smartphones. In our approach, platform developers and educators do not need to create complete virtual worlds, which are in general very time and effort consuming. In the games that have been developed, participants are provided through a mobile phone with the necessary information to imagine a virtual world and interact with other participants and objects in a manner consistent with the learning objectives. In this paper this type of game is presented and the implications of using such hybrid worlds in the creation of serious games for smartphones will be discussed.
  • Keywords
    computer aided instruction; computer games; human computer interaction; mobile computing; smart phones; GSyC-LibreSoft research group; Universidad Rey Juan Carlos; hybrid educational worlds; learning objectives; mobile phone; serious games; smartphones; virtual world; Androids; Buildings; Games; Humanoid robots; Smart phones; Social network services; Software; m-learning; parallel educational worlds; serious games; technology-enhanced learning; virtual worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2012 IEEE
  • Conference_Location
    Marrakech
  • ISSN
    2165-9559
  • Print_ISBN
    978-1-4673-1457-2
  • Electronic_ISBN
    2165-9559
  • Type

    conf

  • DOI
    10.1109/EDUCON.2012.6201203
  • Filename
    6201203