DocumentCode
2107477
Title
Real Time Dense Smoke Simulation Based Particle System
Author
Zhuo, NengWen ; Rao, Yunbo
Author_Institution
Coll. of Comput. & Inf. Manage., ZheJiang GongShang Univ., Hangzhou
fYear
2008
fDate
21-22 Dec. 2008
Firstpage
809
Lastpage
813
Abstract
This thesis presents a new algorithm for simulating smoke animation based on the particle system and physical dynamics principle. To accelerate the collision detection between particles and scene objects, we propose to build the binary space partitioning tree for scene objects as a pretreatment. During the animation of particles, they are clustered on-the-fly as particle cluster trees. The binary space partitioning tree and particle cluster are used to detect the collision of between particles and scene objects, through which better performance is achieved. We show how to accomplish the rendering of particles by quads based rendering technique. Furthermore, the fading effect is simulated by means of a gradual color thinning and syncretizing technique. Experimental results show that our algorithm achieves real-time simulation to both the animation and appearance of dense smoke in consumer PC platform.
Keywords
computer animation; digital simulation; rendering (computer graphics); binary space partitioning tree; collision detection; gradual color thinning; particle system; particles rendering; real time dense smoke simulation; smoke animation; Animation; Clouds; Computational modeling; Computer simulation; Fires; Layout; Object detection; Real time systems; Shape; Solid modeling; BSP Tree; Collision Detection; Particle Cluster; Particle System; Real-time Rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Information Technology Application Workshops, 2008. IITAW '08. International Symposium on
Conference_Location
Shanghai
Print_ISBN
978-0-7695-3505-0
Type
conf
DOI
10.1109/IITA.Workshops.2008.107
Filename
4732060
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