• DocumentCode
    2114656
  • Title

    Level-of-detail-based rendering and compression for 3D GIS

  • Author

    Kim, Sung-Soo ; Choe, Seung-Keel ; Lee, Jong-Hun ; Yang, Young-Kyu

  • Author_Institution
    Comput. & Software Technol. Lab., Electron. & Telecommun. Res. Inst., Taejon, South Korea
  • Volume
    4
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    1942
  • Abstract
    Since geographic data sets tend to be quite large, problems arise when visualizing large GIS data. Terrain visualization is also a difficult problem for 3D GIS applications requiring accurate images of large datasets at high frame rates. In this paper we present algorithms for compressing and visualizing large 3D GIS datasets. We propose two algorithms which have different purposes. The goal of the first algorithm is to minimize the number of bits needed to encode connectivity information of TIN (triangulated irregular network) by using Delaunay triangulation. We found that most of the terrain triangulations are quite similar to the plane-projected Delaunay angular mesh. This experimental work shows that more than 93% of the edges of a common terrain data are included in Delaunay triangulation. By exploiting this result, we can on average compress the common terrain data by 0.23 bits per vertex. The second algorithm is an interactive visualization algorithm for 3D GIS datasets using surface simplification. Whenever a viewer gets closer to the 3D GIS object, a geometry with a high level of detail is visualized. Our algorithms achieve compression ratios that are better than those of the currently available algorithms, and moreover, it allows progressive and interactive visualization or the 3D GIS datasets
  • Keywords
    data compression; data visualisation; geographic information systems; mesh generation; rendering (computer graphics); 3D GIS; Delaunay triangulation; TIN; algorithms; common terrain data; compression; connectivity information; geographic data sets; interactive visualization algorithm; level-of-detail-based rendering; surface simplification; terrain visualization; triangulated irregular network; Application software; Computational geometry; Data acquisition; Data visualization; Geographic Information Systems; Image coding; Laboratories; Modems; Telecommunication computing; Tin;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geoscience and Remote Sensing Symposium, 2001. IGARSS '01. IEEE 2001 International
  • Conference_Location
    Sydney, NSW
  • Print_ISBN
    0-7803-7031-7
  • Type

    conf

  • DOI
    10.1109/IGARSS.2001.977123
  • Filename
    977123