DocumentCode
2117971
Title
Inside discrete-event simulation software: how it works and why it matters
Author
Schriber, Thomas J. ; Brunner, Daniel T.
Author_Institution
Comput. & Inf. Syst., Michigan Univ., Ann Arbor, MI, USA
Volume
1
fYear
2001
fDate
2001
Firstpage
158
Abstract
The paper provides simulation practitioners and consumers with a grounding in how discrete-event simulation software works. Topics include discrete-event systems; entities, resources, control elements and operations; simulation runs; entity states; entity lists; and entity-list management. The implementation of these generic ideas in AutoMod, SLX, and Extend is described. The paper concludes with several examples of "why it matters" for modelers to know how their simulation software works, including coverage of SIMAN (Arena), ProModel, and GPSS/H as well as the other three tools
Keywords
data structures; discrete event simulation; list processing; simulation languages; Arena; AutoMod; Extend; GPSS/H; ProModel; SIMAN; SLX; control elements; discrete-event simulation software; discrete-event systems; entity lists; entity states; entity-list management; simulation consumers; simulation practitioners; simulation runs; simulation software; Computational modeling; Discrete event simulation; Discrete event systems; Education; Error correction; Grounding; Logic; Management information systems; Software tools; Traffic control;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2001. Proceedings of the Winter
Conference_Location
Arlington, VA
Print_ISBN
0-7803-7307-3
Type
conf
DOI
10.1109/WSC.2001.977260
Filename
977260
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