• DocumentCode
    2119935
  • Title

    Low memory usage architecture for 3D graphics based on scan-line rendering

  • Author

    Sugama, Yasushi ; Yoshitake, Toshiyuki ; Heng Guo

  • Author_Institution
    Fujitsu Labs. Ltd., Kawasaki, Japan
  • fYear
    2015
  • fDate
    9-12 Jan. 2015
  • Firstpage
    182
  • Lastpage
    185
  • Abstract
    We propose a novel 3D graphics architecture based on scan-line rendering. Scan-line rendering does not require a frame buffer and depth buffer, therefore it can reduce memory usage as compared with the widely used frame buffer architecture. On the other hand, scan-line rendering requires a huge volume of memory access. Some algorithms to solve this problem were proposed in the field of 2D graphics, but more improvement to reduce memory usage is required for embedded devices of 3D graphics. To achieve low memory usage in 3D rendering, we developed an effective algorithm to restructure polygon data in the scan-line order. Furthermore we developed a novel vertex cache that utilizes the characteristics of scan-line rendering. As a result, we succeeded in reducing memory usage by about 80% in comparison with the frame buffer method while maintaining the volume of memory access at the same level.
  • Keywords
    cache storage; rendering (computer graphics); 3D graphics architecture; low memory usage architecture; memory access volume; polygon data restructuring; scan-line order; scan-line rendering; vertex cache; Buffer storage; Consumer electronics; Memory management; Rendering (computer graphics); Three-dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2015 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4799-7542-6
  • Type

    conf

  • DOI
    10.1109/ICCE.2015.7066372
  • Filename
    7066372