DocumentCode
21218
Title
Beyond words
Author
Bleicher, Ariel
Volume
51
Issue
6
fYear
2014
fDate
Jun-14
Firstpage
66
Lastpage
71
Abstract
In August of 1961, fabled mathematicians Edward O. Thorp and Claude Shannon, of MIT, walked into a Las Vegas casino. They intended to try their luck at roulette, a game in which players bet on where a whirling ball will land after falling from an outer stationary track onto an inner spinning wheel. But they weren´t typical gamblers. To explore more diverse types of virtual touch, Harrison does what he calls “time-machine research.” In a bright, airy laboratory that he has adorned with obsolete PCs and hand-welded sculptures made of discarded cameras and cellphones, he and his students build prototypes of possible future interfaces by hacking or cobbling together existing technologies. From a table cluttered with to-go cups, cables, laptops, watch parts, and mannequin hands, he produces an iPad.
Keywords
interactive devices; user interfaces; wearable computers; cellphones; discarded cameras; hand-welded sculptures; iPad; time-machine research; virtual touch; wearable computers; Behavioral science; Emotion recognition; Wearable computers;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/MSPEC.2014.6821625
Filename
6821625
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