• DocumentCode
    21218
  • Title

    Beyond words

  • Author

    Bleicher, Ariel

  • Volume
    51
  • Issue
    6
  • fYear
    2014
  • fDate
    Jun-14
  • Firstpage
    66
  • Lastpage
    71
  • Abstract
    In August of 1961, fabled mathematicians Edward O. Thorp and Claude Shannon, of MIT, walked into a Las Vegas casino. They intended to try their luck at roulette, a game in which players bet on where a whirling ball will land after falling from an outer stationary track onto an inner spinning wheel. But they weren´t typical gamblers. To explore more diverse types of virtual touch, Harrison does what he calls “time-machine research.” In a bright, airy laboratory that he has adorned with obsolete PCs and hand-welded sculptures made of discarded cameras and cellphones, he and his students build prototypes of possible future interfaces by hacking or cobbling together existing technologies. From a table cluttered with to-go cups, cables, laptops, watch parts, and mannequin hands, he produces an iPad.
  • Keywords
    interactive devices; user interfaces; wearable computers; cellphones; discarded cameras; hand-welded sculptures; iPad; time-machine research; virtual touch; wearable computers; Behavioral science; Emotion recognition; Wearable computers;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2014.6821625
  • Filename
    6821625