• DocumentCode
    2124187
  • Title

    Adaptive Update Complex Scene for Block Scheduling Strategy Based on VR

  • Author

    Wei Yu-wei ; Feng Kai-ping

  • Author_Institution
    Fac. of Electromech. Eng., Guangdong Univ. of Technol., Guangzhou, China
  • fYear
    2009
  • fDate
    17-19 Oct. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In the virtual reality system, the major problem is the contradiction between the complexity and the immediacy toward scene models. This is the bottleneck to constrain the development of virtual reality application. This article introduces a new scene model based on adaptive update and the block scheduling strategy. The model applies the information of feature-points to classify the pixels in the complex scene, and then computes the update rate directed towards different pixels. Thereby, it can dynamically update according to the different scene.
  • Keywords
    image classification; image texture; rendering (computer graphics); scheduling; virtual reality; VR; adaptive update complex scene model; block scheduling strategy; feature-point information; graphics rendering; image texture; pixel classification; virtual reality system; Computational modeling; Computer performance; Computer simulation; Dynamic scheduling; Information analysis; Layout; Processor scheduling; Real time systems; Relational databases; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-1-4244-4129-7
  • Electronic_ISBN
    978-1-4244-4131-0
  • Type

    conf

  • DOI
    10.1109/CISP.2009.5302944
  • Filename
    5302944