• DocumentCode
    2129679
  • Title

    Visual-motor sequence learning by competitive fighting game experts

  • Author

    Ikeda, Hanako ; Kasahara, Kazumi ; Tanaka, Satoshi ; Hanakawa, Takashi ; Honda, Manabu ; Kato, Ryo ; Watanabe, Katsumi

  • Author_Institution
    Rikkyo University, Saitama, Japan
  • fYear
    2013
  • fDate
    Jan. 31 2013-Feb. 1 2013
  • Firstpage
    178
  • Lastpage
    181
  • Abstract
    Playing action video games has been reported to modify some cognitive functions. However, no study has investigated whether the explicit learning of arbitrary visual-motor sequences would differ between video game expert and non-expert groups. The present study compared the explicit learning of visual-motor sequences in 12 expert players of a competitive fighting video game with 20 non-expert control participants. The participants were required to determine a sequence of button presses by trial and error and elaborate the learned sequence. The results showed that the expert game players were generally faster in visual-motor responses and kept improving at the later stage of learning compared with the control group. These results suggest that competitive fighting game experts have enhanced ability in sequence learning and imply that this can be generalized to the learning of arbitrary spatiotemporal structures of visual-motor behaviors.
  • Keywords
    Analysis of variance; Educational institutions; Games; Light emitting diodes; Presses; Process control; Visualization; expert; sequential motor learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Knowledge and Smart Technology (KST), 2013 5th International Conference on
  • Conference_Location
    Chonburi, Thailand
  • Print_ISBN
    978-1-4673-4850-8
  • Type

    conf

  • DOI
    10.1109/KST.2013.6512812
  • Filename
    6512812