• DocumentCode
    2163465
  • Title

    Does the future of modeling and simulation have a game face?

  • Author

    Zyda, M.

  • Author_Institution
    MOVES Inst., Naval Postgraduate Sch., Monterey, CA, USA
  • Volume
    1
  • fYear
    2004
  • fDate
    5-8 Dec. 2004
  • Firstpage
    3
  • Abstract
    Summary form only given. The MOVES Institute\´s mission is research, application and education in the grand challenges of modeling, virtual environments and simulation (MOVES). The institute\´s focus is on 3D visual simulation, networked virtual environments, computer-generated autonomy, human performance engineering, immersive technologies, defense/entertainment collaboration, and combat modeling and analysis. In networked virtual environments, we are architecting the technology that allows us to build large-scale, dynamically extensible virtual environments, virtual environments that are semantically interoperable and always on. In computer-generated autonomy, we are building a scenario engine for determining the space of potential outcomes from a virtual description of an infrastructure, a set of policies, characters and cultural behaviors. In immersive technologies, we have designed a source-less tracker that is micromachinable, and have performed considerable work on the deployment of sound to enhance the feeling of immersion. In defense/entertainment collaboration, we have constructed a PC game, America\´s Army, that provides the experience of a potential career in the Army. America\´s Army has become the fastest growing online PC game in history, a game that has been the recipient of several "best game" or "runner up for best game" of the year awards. Since the release of America\´s Army, the number one question being asked of our institute is will the next generation of training and combat modeling systems have a game-like face? In this talk, we answer that question and discuss the potential that game technology has for the future of modeling and simulation.
  • Keywords
    computer games; digital simulation; virtual reality; 3D visual simulation; Americas Army; MOVES Institute mission; combat modeling; computer-generated autonomy; defense/entertainment collaboration; game technology; human performance engineering; immersive technology; networked virtual environment; online PC game; Games; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2004. Proceedings of the 2004 Winter
  • Conference_Location
    Washington, DC,USA
  • Print_ISBN
    0-7803-8786-4
  • Type

    conf

  • DOI
    10.1109/WSC.2004.1371295
  • Filename
    1371295