DocumentCode :
2163844
Title :
Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine.
Author :
Pumpa, Malcolm ; Wyeld, Theodor G.
Author_Institution :
Queensland Univ. of Technol., Brisbane, Qld.
fYear :
2006
fDate :
5-7 July 2006
Firstpage :
237
Lastpage :
244
Abstract :
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by Australian Aboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices
Keywords :
computer games; data visualisation; database management systems; humanities; 3D game environment; Australian Aboriginal knowledge; contextualised representation; database representation; game engine; information visualization; multidimensional database; multidimensional narratives; narratological representation; Acceleration; Australia; Cultural differences; Cyclic redundancy check; Engines; Graphics; Spatial databases; Torque; Visual databases; Visualization; Aboriginal Knowledge Domain; Narrative as Metadata; Torque Game Engine as Information Interface.;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location :
London, England
ISSN :
1550-6037
Print_ISBN :
0-7695-2602-0
Type :
conf
DOI :
10.1109/IV.2006.39
Filename :
1648267
Link To Document :
بازگشت