DocumentCode :
2164333
Title :
Gesture imitation using machine learning techniques
Author :
Itauma, Itauma Isong ; Kivrak, Hasan ; Kose, Hatice
Author_Institution :
Fac. of Comput. Eng., Istanbul Tech. Univ., Istanbul, Turkey
fYear :
2012
fDate :
18-20 April 2012
Firstpage :
1
Lastpage :
4
Abstract :
This study is a part of an ongoing project which aims to assist in teaching Sign Language (SL) to hearing-impaired children by means of non-verbal communication and imitation-based interaction games between a humanoid robot and a child. In this paper, the problem is geared towards a robot learning to imitate basic upper torso gestures (SL signs) using different machine learning techniques. RGBD sensor (Microsoft Kinect) is employed to track the skeletal model of humans and create a training set. A novel method called Decision Based Rule is proposed. Additionally, linear regression models are compared to find which learning technique has a higher accuracy on gesture prediction. The learning technique with the highest accuracy is then used to simulate an imitation system where the Nao robot imitates these learned gestures as observed by the users.
Keywords :
computer aided instruction; computer games; gesture recognition; handicapped aids; humanoid robots; interactive systems; learning (artificial intelligence); regression analysis; Microsoft Kinect; Nao robot; RGBD sensor; decision based rule; gesture imitation; hearing-impaired children; humanoid robot; imitation-based interaction games; linear regression models; machine learning; nonverbal communication; sign language teaching; upper torso gestures; Accuracy; Humans; Joints; Mathematical model; Robot sensing systems; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing and Communications Applications Conference (SIU), 2012 20th
Conference_Location :
Mugla
Print_ISBN :
978-1-4673-0055-1
Electronic_ISBN :
978-1-4673-0054-4
Type :
conf
DOI :
10.1109/SIU.2012.6204822
Filename :
6204822
Link To Document :
بازگشت