DocumentCode
2165673
Title
Feature analysis of computer-game to make learning process pleasant
Author
Watanabe, Toshio
Author_Institution
Nagoya Ind. Sci. Res. Inst., Nagoya, Japan
fYear
2013
fDate
23-25 Sept. 2013
Firstpage
263
Lastpage
266
Abstract
Computer-supported learning environments have been equipped in a wide range, and advanced e-Learning systems are available. However, it is not easy to promote more effectual learning activities even if the systems and/or environments were sufficiently developed. The paradigm that learners study actively with their motivations should be naturally applicable to such advanced environments. In this paper, we focus on how to realize pleasant learning for learners. Our approach is to first analyze the engaging features in the computer-games, second compare the learning process with the computer-games by the analyzed engaging features, and then find out the means which makes learners satisfy with pleasure in the learning process.
Keywords
computer aided instruction; computer games; advanced e-Learning systems; computer-game; computer-supported learning environments; feature analysis; pleasant learning process; Computers; Games; Knowledge acquisition; Knowledge management; Learning systems; Ports (Computers); Contents and operation; computer-game and learning; interest and enjoyment; knowledge cycle; preference and pleasure;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2013 IEEE International
Conference_Location
Vancouver, BC
ISSN
2166-6741
Print_ISBN
978-1-4799-1244-5
Type
conf
DOI
10.1109/IGIC.2013.6659144
Filename
6659144
Link To Document