• DocumentCode
    2165673
  • Title

    Feature analysis of computer-game to make learning process pleasant

  • Author

    Watanabe, Toshio

  • Author_Institution
    Nagoya Ind. Sci. Res. Inst., Nagoya, Japan
  • fYear
    2013
  • fDate
    23-25 Sept. 2013
  • Firstpage
    263
  • Lastpage
    266
  • Abstract
    Computer-supported learning environments have been equipped in a wide range, and advanced e-Learning systems are available. However, it is not easy to promote more effectual learning activities even if the systems and/or environments were sufficiently developed. The paradigm that learners study actively with their motivations should be naturally applicable to such advanced environments. In this paper, we focus on how to realize pleasant learning for learners. Our approach is to first analyze the engaging features in the computer-games, second compare the learning process with the computer-games by the analyzed engaging features, and then find out the means which makes learners satisfy with pleasure in the learning process.
  • Keywords
    computer aided instruction; computer games; advanced e-Learning systems; computer-game; computer-supported learning environments; feature analysis; pleasant learning process; Computers; Games; Knowledge acquisition; Knowledge management; Learning systems; Ports (Computers); Contents and operation; computer-game and learning; interest and enjoyment; knowledge cycle; preference and pleasure;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2013 IEEE International
  • Conference_Location
    Vancouver, BC
  • ISSN
    2166-6741
  • Print_ISBN
    978-1-4799-1244-5
  • Type

    conf

  • DOI
    10.1109/IGIC.2013.6659144
  • Filename
    6659144