• DocumentCode
    2166131
  • Title

    A Facial Aging Simulation Method Using flaccidity deformation criteria

  • Author

    Berg, Alexandre Cruz ; Perales, F.J. ; González, Manuel

  • Author_Institution
    Dept. Comput. Sci., Lutheran Univ. of Brazil, Canoas
  • fYear
    2006
  • fDate
    5-7 July 2006
  • Firstpage
    791
  • Lastpage
    796
  • Abstract
    Due to the fact that the aging human face encompasses skull bones, facial muscles, and tissues, we render it using the effects of flaccidity through the observation of family groups categorized by sex, race and age. Considering that patterns of aging are consistent, facial ptosis becomes manifest toward the end of the fourth decade. In order to simulate facial aging according to these patterns, we used surfaces with control points so that it was possible to represent the effect of aging through flaccidity. The main use of these surfaces is to simulate flaccidity and aging consequently
  • Keywords
    biology computing; muscle; rendering (computer graphics); facial aging simulation; facial muscles; facial ptosis; facial tissues; flaccidity deformation; human face; rendering; skull bones; Aging; Computational modeling; Deformable models; Face; Humans; Informatics; Layout; Plastics; Solid modeling; Surgery;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualization, 2006. IV 2006. Tenth International Conference on
  • Conference_Location
    London, England
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2602-0
  • Type

    conf

  • DOI
    10.1109/IV.2006.8
  • Filename
    1648350