DocumentCode
2166131
Title
A Facial Aging Simulation Method Using flaccidity deformation criteria
Author
Berg, Alexandre Cruz ; Perales, F.J. ; González, Manuel
Author_Institution
Dept. Comput. Sci., Lutheran Univ. of Brazil, Canoas
fYear
2006
fDate
5-7 July 2006
Firstpage
791
Lastpage
796
Abstract
Due to the fact that the aging human face encompasses skull bones, facial muscles, and tissues, we render it using the effects of flaccidity through the observation of family groups categorized by sex, race and age. Considering that patterns of aging are consistent, facial ptosis becomes manifest toward the end of the fourth decade. In order to simulate facial aging according to these patterns, we used surfaces with control points so that it was possible to represent the effect of aging through flaccidity. The main use of these surfaces is to simulate flaccidity and aging consequently
Keywords
biology computing; muscle; rendering (computer graphics); facial aging simulation; facial muscles; facial ptosis; facial tissues; flaccidity deformation; human face; rendering; skull bones; Aging; Computational modeling; Deformable models; Face; Humans; Informatics; Layout; Plastics; Solid modeling; Surgery;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualization, 2006. IV 2006. Tenth International Conference on
Conference_Location
London, England
ISSN
1550-6037
Print_ISBN
0-7695-2602-0
Type
conf
DOI
10.1109/IV.2006.8
Filename
1648350
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