DocumentCode :
2166620
Title :
An urban terrain abstraction to support decisionmaking using recursive simulation
Author :
Gilmer, John B., Jr.
Author_Institution :
Div. of Eng., Wilkes Univ., Wilkes-Barre, PA, USA
Volume :
1
fYear :
2004
fDate :
5-8 Dec. 2004
Lastpage :
988
Abstract :
Recursive simulation is the technique of having simulated decision makers themselves use simulation to inform their decision making. Issues of efficiency require that the recursive runs, especially if extended over multiple levels to represent adversarial planning, be at a relatively simple and abstract level of detail. However, the nature of urban terrain is that it is dominated by particulars that drive up the level of detail and make automated decision representations difficult The proposed terrain abstraction is intended to address these issues, and support low resolution embedded simulation used for recursive decision support for entities in a higher fidelity simulation.
Keywords :
decision making; digital simulation; military computing; decision making; embedded simulation; recursive simulation; urban terrain abstraction; Analytical models; Clocks; Computational modeling; Humans; Military computing; Process control; Process planning; Roads; Rough surfaces; Surface roughness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference, 2004. Proceedings of the 2004 Winter
Print_ISBN :
0-7803-8786-4
Type :
conf
DOI :
10.1109/WSC.2004.1371417
Filename :
1371417
Link To Document :
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