DocumentCode
2168753
Title
A 3D image-based rendering technique for mobile handheld devices
Author
Boukerche, Azzedine ; Feng, Jing ; De Araujo, Regina Borges
Author_Institution
PARADISE Res. Lab., Ottawa Univ., Ont.
fYear
0
fDate
0-0 0
Lastpage
331
Abstract
This paper presents an architecture for the rendering of 3D scenes on wireless and mobile devices that comprises a novel lightweight rendering algorithm and a fault tolerant local cache management mechanism. Both the rendering algorithm and the cache management mechanism are based on the interpolation model of image-based rendering. Our proposed algorithm places loose restriction on source camera placement and uses easily available source data. Results have shown that the rendering performance of the proposed algorithm is better compared to other known algorithms described in literature. Moreover, the achieved real-time response time obtained from the results makes our algorithm a promising solution for 3D rendering in wireless devices
Keywords
cache storage; computer graphics; fault tolerance; image processing; interpolation; mobile radio; 3D scene; fault tolerant local cache management mechanism; image-based rendering; interpolation model; mobile handheld device; source camera; wireless device; Cameras; Delay; Fault tolerance; Handheld computers; Image storage; Interpolation; Laboratories; Layout; Rendering (computer graphics); Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
World of Wireless, Mobile and Multimedia Networks, 2006. WoWMoM 2006. International Symposium on a
Conference_Location
Buffalo-Niagara Falls, NY
Print_ISBN
0-7695-2593-8
Type
conf
DOI
10.1109/WOWMOM.2006.5
Filename
1648474
Link To Document