DocumentCode :
2171168
Title :
A painting interface for interactive surface deformations
Author :
Lawrence, Jason ; Funkhouser, Thomas
Author_Institution :
Graphics & Geometry Group, Princeton Univ., NJ, USA
fYear :
2003
fDate :
8-10 Oct. 2003
Firstpage :
141
Lastpage :
150
Abstract :
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either interactive manipulation or physical simulation to control surface deformations. In this paper, we investigate combining these two approaches with a painting interface that gives the user direct, local control over a physical simulation. The paint a user applies to the model defines its instantaneous surface velocity, the user can effect surface deformations. We have found that this painting metaphor gives the user direct, local control over surface deformations for several applications: creating new models, removing noise from existing models, and adding geometric texture to an existing surface at multiple scales.
Keywords :
graphical user interfaces; image texture; solid modelling; 3D surface; direct control; geometric modeling; geometric texture; interactive manipulation; interactive surface deformation; intuitive interface; local control; local deformation; natural interface; noise removal; painting interface; painting metaphor; physical simulation; surface velocity; Application software; Deformable models; Geometry; Graphics; Painting; Paints; Shape; Solid modeling; Surface cracks; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN :
0-7695-2028-6
Type :
conf
DOI :
10.1109/PCCGA.2003.1238256
Filename :
1238256
Link To Document :
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