DocumentCode
2172157
Title
Using texture synthesis for non-photorealistic shading from paint samples
Author
Kulla, Christopher D. ; Tucek, James D. ; Bailey, Reynold J. ; Grimm, Cindy M.
Author_Institution
Washington Univ. in St. Louis, MO, USA
fYear
2003
fDate
8-10 Oct. 2003
Firstpage
477
Lastpage
481
Abstract
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We first demonstrate how the texture of the paint sample can be separated from its color gradient. We demonstrate three methods, two real-time and one off-line, for producing rendered, shaded images from the texture samples. All three techniques use texture synthesis to generate additional paint samples. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness and temporal coherence.
Keywords
image texture; rendering (computer graphics); solid modelling; brush stroke texture; color gradient; nonphotorealistic shading; shading correctness; shading meshes; temporal coherence; texture similarity; texture synthesis; Animation; Application software; Brushes; Computer graphics; Nonlinear distortion; Painting; Paints; Rendering (computer graphics); Shape; Strips;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
Print_ISBN
0-7695-2028-6
Type
conf
DOI
10.1109/PCCGA.2003.1238298
Filename
1238298
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