• DocumentCode
    2172157
  • Title

    Using texture synthesis for non-photorealistic shading from paint samples

  • Author

    Kulla, Christopher D. ; Tucek, James D. ; Bailey, Reynold J. ; Grimm, Cindy M.

  • Author_Institution
    Washington Univ. in St. Louis, MO, USA
  • fYear
    2003
  • fDate
    8-10 Oct. 2003
  • Firstpage
    477
  • Lastpage
    481
  • Abstract
    This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stroke texture and color. We first demonstrate how the texture of the paint sample can be separated from its color gradient. We demonstrate three methods, two real-time and one off-line, for producing rendered, shaded images from the texture samples. All three techniques use texture synthesis to generate additional paint samples. Finally, we develop metrics for evaluating how well each method achieves our goal in terms of texture similarity, shading correctness and temporal coherence.
  • Keywords
    image texture; rendering (computer graphics); solid modelling; brush stroke texture; color gradient; nonphotorealistic shading; shading correctness; shading meshes; temporal coherence; texture similarity; texture synthesis; Animation; Application software; Brushes; Computer graphics; Nonlinear distortion; Painting; Paints; Rendering (computer graphics); Shape; Strips;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2003. Proceedings. 11th Pacific Conference on
  • Print_ISBN
    0-7695-2028-6
  • Type

    conf

  • DOI
    10.1109/PCCGA.2003.1238298
  • Filename
    1238298