• DocumentCode
    2174120
  • Title

    Generating Surface Textures based on Cellular Networks

  • Author

    Gobron, Stéphane ; Finck, Denis

  • Author_Institution
    LORIA, Henri Poincare Univ., Paris
  • fYear
    1993
  • fDate
    16-18 Aug. 1993
  • Firstpage
    113
  • Lastpage
    120
  • Abstract
    This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of connected cells are constructed in a natural and dynamic way allowing simultaneously real-time and multi-behavior simulation. We also introduce an original technique to store cells in space in a fast and boundless manner without any waste of memory. To show the efficiency of our model, a set of detailed surface aspect simulations is presented, including water painting propagation, crack-pattern texture, destructive effects, and melting-like simulation
  • Keywords
    cellular neural nets; computer graphics; automatic multitexture; cellular network; multibehavior simulation; surface texture generation; Character generation; Computational modeling; Computer graphics; Data structures; Land mobile radio cellular systems; Network synthesis; Painting; Solid modeling; Surface cracks; Surface texture; Imaging and computer graphics; cellular automaton; cellular network; geometric modeling; imperfection aspect.; surface structure; texture synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Geometric Modeling and Imaging--New Trends, 2006
  • Conference_Location
    London, England
  • Print_ISBN
    0-7695-2604-7
  • Type

    conf

  • DOI
    10.1109/GMAI.2006.21
  • Filename
    1648753