DocumentCode
2174847
Title
The impact of user, system, and context factors on gaming QoE: A case study involving MMORPGs
Author
Suznjevic, Mirko ; Skorin-Kapov, Lea ; Matijasevic, M.
Author_Institution
Fac. of Electr. Eng. & Comput., Univ. of Zagreb, Zagreb, Croatia
fYear
2013
fDate
9-10 Dec. 2013
Firstpage
1
Lastpage
6
Abstract
In this paper we present a study evaluating the Quality of Experience (QoE) of players in the case of Massively Multiplayer Online Role-Playing Games. We consider the impact of different influence factors on players´ QoE, namely system factors (delay, packet loss, jerkiness, and frame rate), user skill (in terms of game play experience), and context (in terms of action category and social context). In addition to obtaining subjective scores indicating overall QoE, we address the correlations between overall QoE and the following quality features subjectively perceived by players: immersion, interactivity, and fluidity. Results from laboratory tests involving 55 participants playing World of Warcraft (version 5.3.) have shown that player skill and social context affect user subjective evaluation scores. Furthermore, jerkiness and packet loss were found to significantly degrade QoE, while latency did not have a strong impact.
Keywords
computer games; groupware; interactive systems; quality of experience; MMORPG; Massively Multiplayer Online Role-Playing Games; World of Warcraft; action category; context factors; delay; fluidity; frame rate; game play experience; gaming QoE; immersion; influence factors; interactivity; jerkiness; latency; packet loss; player quality of experience; player skill; social context; system factors; user factors; user skill; user subjective evaluation scores; Context; Degradation; Delays; Games; Laboratories; Packet loss;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
Conference_Location
Denver, CO, USA
Type
conf
DOI
10.1109/NetGames.2013.6820606
Filename
6820606
Link To Document