DocumentCode
2175035
Title
Towards a system for controlling client-server traffic in virtual worlds using SDN
Author
Anderson, Jon ; Martin, J.
fYear
2013
fDate
9-10 Dec. 2013
Firstpage
1
Lastpage
2
Abstract
Scaling virtual worlds in the age of cloud computing is complicated by the problem of efficiently directing client-server traffic in the face of agile and dynamic compute resources. In this proposed model, Software Defined Networking and compact encoding of avatar data in packet headers are combined to make a fast, scalable, high capacity proxy server that can hide the server infrastructure while fitting well with the IaaS paradigm of modern cloud providers.
Keywords
avatars; client-server systems; cloud computing; file servers; telecommunication traffic; SDN; agile compute resources; avatar data; client-server traffic control; client-server traffic direction; cloud computing; cloud providers; compact encoding; dynamic compute resources; fast scalable high capacity proxy server; packet headers; server infrastructure; software defined networking; virtual world scaling; Computational modeling; Computer architecture; Control systems; Games; Routing; Servers; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
Conference_Location
Denver, CO, USA
Type
conf
DOI
10.1109/NetGames.2013.6820613
Filename
6820613
Link To Document