• DocumentCode
    2175035
  • Title

    Towards a system for controlling client-server traffic in virtual worlds using SDN

  • Author

    Anderson, Jon ; Martin, J.

  • fYear
    2013
  • fDate
    9-10 Dec. 2013
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Scaling virtual worlds in the age of cloud computing is complicated by the problem of efficiently directing client-server traffic in the face of agile and dynamic compute resources. In this proposed model, Software Defined Networking and compact encoding of avatar data in packet headers are combined to make a fast, scalable, high capacity proxy server that can hide the server infrastructure while fitting well with the IaaS paradigm of modern cloud providers.
  • Keywords
    avatars; client-server systems; cloud computing; file servers; telecommunication traffic; SDN; agile compute resources; avatar data; client-server traffic control; client-server traffic direction; cloud computing; cloud providers; compact encoding; dynamic compute resources; fast scalable high capacity proxy server; packet headers; server infrastructure; software defined networking; virtual world scaling; Computational modeling; Computer architecture; Control systems; Games; Routing; Servers; Software;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Network and Systems Support for Games (NetGames), 2013 12th Annual Workshop on
  • Conference_Location
    Denver, CO, USA
  • Type

    conf

  • DOI
    10.1109/NetGames.2013.6820613
  • Filename
    6820613