DocumentCode
2180304
Title
Real-time RGB-D data processing on GPU architecture
Author
Camplani, Massimo ; Blasco, A. ; Berjon, Daniel ; Salgado, Luis ; Moran, F.
Author_Institution
Grupo de Tratamiento de Imagenes - ETSIT, Univ. Politec. de Madrid, Madrid, Spain
fYear
2013
fDate
8-10 Oct. 2013
Firstpage
96
Lastpage
103
Abstract
In this paper we present an efficient system for real-time RGB-D camera data processing on GPU architecture. Its goal is to improve the depth data accuracy while processing the RGB-D data stream in real time, thus being very attractive for depth-based interactive applications such as gesture recognition for human-computer interaction, 3D scene modeling, etc. The proposed system performs a pixel-wise fusion of depth and color data based on adaptive filtering and background modeling techniques, which guarantees an efficient parallelization on any GPU architecture. Results prove that the average throughput, of around 200 fps, is well below those generally required by RGB-D cameras for real-time operation, despite the significant improvement of depth data accuracy.
Keywords
adaptive filters; cameras; graphics processing units; image colour analysis; image fusion; interactive systems; parallel processing; 3D scene modeling; GPU architecture; RGB-D data stream processing; adaptive filtering; background modeling techniques; color data; depth data accuracy; depth-based interactive applications; gesture recognition; human-computer interaction; parallelization; pixel-wise fusion; real-time RGB-D camera data processing; Adaptation models; Data models; Graphics processing units; Image color analysis; Mathematical model; Noise; Object detection; GPU; Kinect; bilateral filter; depth data; real-time image processing;
fLanguage
English
Publisher
ieee
Conference_Titel
Design and Architectures for Signal and Image Processing (DASIP), 2013 Conference on
Conference_Location
Cagliari
Type
conf
Filename
6661524
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