Title :
A packet-level traffic model of Starcraft
Author :
Dainotti, Alberto ; Pescape, Antonio ; Ventre, Giorgio
Author_Institution :
Napoli Univ., Naples, Italy
Abstract :
Starcraft is a popular real time strategy game that uses a peer-to-peer network communication model. In this paper we analyze its traffic and we provide a statistical characterization at packet-level obtained by varying the number of players. We examine the time dynamics between individual packets within a game session as well as the packet sizes. Also, we provide analytical models approximating the empirical distributions found, we study properties of the tails and of the auto-correlation function, and we investigate the presence of self-similarity. The results obtained show how traffic generated by such game has different characteristics from the traffic prevailing on the Internet in past years.
Keywords :
computer games; peer-to-peer computing; telecommunication traffic; Starcraft; autocorrelation function; game session; packet size; packet-level traffic model; peer-to-peer network communication model; real time strategy game; self-similarity; statistical characterization; Analytical models; Character generation; Computer industry; Games; IP networks; Internet; Peer to peer computing; Telecommunication traffic; Toy industry; Traffic control;
Conference_Titel :
Hot Topics in Peer-to-Peer Systems, 2005. HOT-P2P 2005. Second International Workshop on
Print_ISBN :
0-7695-2417-6
DOI :
10.1109/HOT-P2P.2005.4