• DocumentCode
    2185872
  • Title

    Representing Progressive Dynamic 3D Meshes and Applications

  • Author

    Kao, Chi-Kang ; Jong, Bin-Shyan ; Lin, Tsong-Wuu

  • Author_Institution
    Dept. of Electron. Eng., Taiwan
  • fYear
    2010
  • fDate
    25-27 Sept. 2010
  • Firstpage
    5
  • Lastpage
    13
  • Abstract
    Dynamic 3D mesh sequences, also called 3D animation, have been widely used in the movie and gaming industries. However, the huge storage requirements of dynamic mesh data make it problematic for a number of applications such as rendering, transmission over a network, and displaying on mobile devices. This paper proposes a multi resolution representation of 3D animation that results displaying 3D animation progressively. The proposed method transforms traditional 3D animation representation into progressive representation, which takes up less storage and memory space. The progressive representation is constructed by compressing the animation into a base animation with sequenced refining operators. The base animation is viewable and can be reconstructed by transmitting for only a few seconds, which is also called thumbnail animation in this paper, the more detailed animation can be refined smoothly with applying refining operators. As the results, the resolution of animation can be free to change at real-time, where the resolution can be increased automatically or even controlled by user. Moreover, the progressive animation is more suitable for transmitting and displaying through the network.
  • Keywords
    computer animation; image representation; image resolution; image sequences; mesh generation; rendering (computer graphics); solid modelling; 3D animation; 3D mesh sequence; dynamic mesh data; multiresolution representation; progressive dynamic 3D mesh; progressive representation; rendering; sequenced refining operator; thumbnail animation; Animation; Copper; Decoding; Geometry; Image coding; Principal component analysis; Three dimensional displays; PCA; Progressive animation; compression; dynamic 3D mesh;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications (PG), 2010 18th Pacific Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4244-8288-7
  • Type

    conf

  • DOI
    10.1109/PacificGraphics.2010.9
  • Filename
    5693021