• DocumentCode
    2186241
  • Title

    Real-Time Volume Rendering of Four Channel Data Sets

  • Author

    Schulze, Jürgen P. ; Rice, Alexander

  • Author_Institution
    Brown University
  • fYear
    2004
  • fDate
    10-15 Oct. 2004
  • Abstract
    We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three channels are stored in the volume texture’s red, green, and blue components. The fourth channel is stored in the alpha channel. To achieve real-time rendering speed we are using a pixel shader.
  • Keywords
    Biological information theory; Collaboration; Collaborative work; Computer science; Fluorescence; Image generation; Image reconstruction; Microscopy; Pixel; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2004. IEEE
  • Print_ISBN
    0-7803-8788-0
  • Type

    conf

  • DOI
    10.1109/VISUAL.2004.89
  • Filename
    1372283