DocumentCode
2186241
Title
Real-Time Volume Rendering of Four Channel Data Sets
Author
Schulze, Jürgen P. ; Rice, Alexander
Author_Institution
Brown University
fYear
2004
fDate
10-15 Oct. 2004
Abstract
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured polygons. The first three channels are stored in the volume texture’s red, green, and blue components. The fourth channel is stored in the alpha channel. To achieve real-time rendering speed we are using a pixel shader.
Keywords
Biological information theory; Collaboration; Collaborative work; Computer science; Fluorescence; Image generation; Image reconstruction; Microscopy; Pixel; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2004. IEEE
Print_ISBN
0-7803-8788-0
Type
conf
DOI
10.1109/VISUAL.2004.89
Filename
1372283
Link To Document