DocumentCode
2188309
Title
Introduction to the Serious Games, Gamification, and Innovation Minitrack
Author
Boughzala, Imed ; Michel, Helene ; Freitas, Sara de
fYear
2015
fDate
5-8 Jan. 2015
Firstpage
625
Lastpage
625
Abstract
A Serious Game combines a serious intention with a game´s rules and targets. They are often considered to be technological applications that use games to engage individuals in an experience through which a learning or professional training aim can be explored. From the innovation perspective, concepts such as serious gaming and gamification are the most interesting and valuable in this domain. If the first repurposes a game via different methods, in order to offer activities that go beyond mere entertainment, the second uses game design to enhance individual´s willingness to participate to originally non-playful experiences. The papers in this minitrack discuss different aspects related to the adaption of Serious Games and the use of gamification as an innovation. Each offers a unique contribution to our understanding of how Serious Games would be used to support learning.
Keywords
Adaptation models; Banking; Business; Games; Technological innovation; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2015 48th Hawaii International Conference on
Conference_Location
HI, USA
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2015.81
Filename
7069730
Link To Document