• DocumentCode
    2188309
  • Title

    Introduction to the Serious Games, Gamification, and Innovation Minitrack

  • Author

    Boughzala, Imed ; Michel, Helene ; Freitas, Sara de

  • fYear
    2015
  • fDate
    5-8 Jan. 2015
  • Firstpage
    625
  • Lastpage
    625
  • Abstract
    A Serious Game combines a serious intention with a game´s rules and targets. They are often considered to be technological applications that use games to engage individuals in an experience through which a learning or professional training aim can be explored. From the innovation perspective, concepts such as serious gaming and gamification are the most interesting and valuable in this domain. If the first repurposes a game via different methods, in order to offer activities that go beyond mere entertainment, the second uses game design to enhance individual´s willingness to participate to originally non-playful experiences. The papers in this minitrack discuss different aspects related to the adaption of Serious Games and the use of gamification as an innovation. Each offers a unique contribution to our understanding of how Serious Games would be used to support learning.
  • Keywords
    Adaptation models; Banking; Business; Games; Technological innovation; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2015 48th Hawaii International Conference on
  • Conference_Location
    HI, USA
  • ISSN
    1530-1605
  • Type

    conf

  • DOI
    10.1109/HICSS.2015.81
  • Filename
    7069730